OpenFL abstraction for the flash.net.Socket class.
A simple library adding a few helpers around the OpenFL ByteArray class to recreate the flash.net.Socket behaviour.
Entity Component System architecture with networking support
Per variable serialization with @short @byte... metadatas.
Iteration on another library of mine ENH.
Anette is a haxe network library with a simple API.
Supports C++, HashLink, Flash and Javascript client-side & C++, HashLink and Javascript (Node) server-side.
Handles connections/disconnections & supports custom protocols.
A presskit generator based on dopresskit removing the need to depend on PHP.
Helpers to extract map datas from the drawing PyxelEditor software.
Supports Heaps, luxe, & OpenFL.
Generator for this very portfolio. Frustrated by the lack of simple portfolio generators I decided to roll my own focused on easy theming.
In-progress calculus game
Ludum Dare entry. A smartphone love story.
Calculus game mixed with RPG mechanics
Typing game with RPG elements. (Prototyped in Lua/Loved2D and Unity)
Multiplayer online game MOBA where two teams are fighting to conquer territory.
Multiplayer online game where you expand your territory by making words out of the board.
Conquer most of the board by expanding in 4 directions. This is a Ludum Dare entry.
Ranked #19 in innovation category
Also used as a showcase for my Enh library. It's a simple arcade game where you need to do the best score by defeating your opponents.
Arcade Instagib-like online game where you need to beat your opponents by playing with ray reflections.
Augmented reality Mario Kart-like, the board is either a picture or a realtime webcam view where collisions are generated from the image.
Involves triggering the right piece to reach a goal point